這是小編大半夜收到消息起床發的,野豬挨刀,X弩神教和炮擊炮又要崛起?
請注意: 以下平衡性調整尚未實裝到游戲中 —將于6月21日上線。
在這一次平衡性調整中,我們將略微削弱野豬騎士,同時將給予其他進攻戰術一定的增強,包括……X連弩!
野豬騎士:傷害降低6%
- 目前來說,野豬騎士是用來摧毀敵方皇家塔的第一選擇。但我們想要看到更豐富的進攻方式和進攻手段,也就是說我們想要看到玩家使用更多不同的進攻性卡牌。為了達到這一目標,第一步就是先讓野豬騎士不再那么強勢。第二步,我們將讓其他使用率不那么高的進攻性卡牌變得更加實用。
王子:傷害提升9%
- 王子在低階至中階競技場中的表現簡直令人恐懼,但隨著玩家越來越有經驗,王子的威脅就沒有那么大了。傷害提升可以讓王子再次有機會沖破最殘暴的野蠻人包圍圈!
皮卡超人:傷害提升8%
- 對皮卡超人的傷害提升可以讓她一刀一個野蠻人(在錦標賽規則的等級下),讓她成為一個更令人聞風喪膽的進攻選擇。
哥布林飛桶:哥布林落地后的部署時間從1.2秒降低至1秒
-哥布林飛桶作為詮釋《部落沖突:皇室戰爭》趣味性的獨特標志性卡牌,我們想要再次看到飛桶在競技場上空翱翔!
X連弩:部署時間從5秒降低至4秒,生命值提升18%
- 我們之前對X連弩的削弱有點過于殘忍了,導致現在X連弩在競技場中幾乎絕跡。我們還是希望能時不時的在競技場中看見X連弩的身影,但X連弩作為一張特別的卡,我們也不希望它太頻繁地出鏡。這次提升后,使用X連弩仍舊會具有挑戰,但我們希望通過合理的使用能讓它更好地在競技場上發揮出它的作用。
迫擊炮:部署時間從5秒降低至4秒
- 調整理念同X連弩。
烈焰熔爐:持續時間從40秒提升至50秒
- 我們上次對烈焰熔爐的增強顯然沒有讓它變得足夠好。持續時間加長10秒,將讓戰場上同時存在多個烈焰熔爐成為可能,可以帶來一些不同的、有趣的緩慢推進戰術。
骷髏守衛:移除被破盾后的擊退效果
- 移除骷髏守衛被破盾后的擊退效果將會讓這些無情的骷髏兄弟們多攻擊幾下,并且我們希望通過這次提升能讓骷髏守衛有機會在您出戰卡組中競爭一席之地。
女巫:傷害提升17%
- 我們上次對女巫的增強后,她在對戰中的使用并沒有達到我們的期望。這次的提升應該可以達到我們的期望了,例如,這次提升后的女巫只需要3次攻擊就能消滅亡靈了,而之前需要攻擊4次(在錦標賽規則的等級下)。
熔巖獵犬:傷害提升28%
- 與熔巖幼犬相比較,現在的熔巖獵犬本身并沒有太大的威脅 ,并且有時候熔巖獵犬的攻擊甚至會被完全忽略。 這項改動相對來說并不大,但是會讓熔巖獵犬和熔巖幼犬的傷害保持一致。
骷髏兵:數量由4個降低至3個
- 對于一張1圣水消耗的卡來說,骷髏兵提供的輸出和吸引仇恨的能力太高了!
加農炮:生命值降低8%
特斯拉電磁塔:生命值提升8%
- 加農炮和特斯拉電磁塔應該成為兩個可互換的選擇,我們希望您可以根據個人喜好來選擇,這才是我們想要看到的。但目前來說,加農炮帶來的價值遠高于特斯拉電磁塔,并且成為了一個很明確的選擇。這項改動希望能讓玩家在加農炮和特斯拉電磁塔之中的選擇變得更加有趣。
下面是英文版本
鏈接:
https://clashroyale.com/blog/release-notes/balance-changes-coming-6-21
Release Notes
June 17, 2016
Balance Changes Coming (6/21)
Note: These changes are not live yet! They're coming on 6/21.
In this round of balance changes we're toning down the Hog Rider and giving alternative offensive options a boost, including... the X-Bow!
Hog Rider: Damage decreased by 6%
Hog Rider is currently the top choice for tower destruction! While we really enjoy seeing more offensive and action-packed games, we’d ideally like to see a bigger range of offensive cards used. The first step to achieving this is toning down the Hog Rider a notch. The second step is making some of the lesser-used offense cards more enticing.
Prince: Damage increased by 9%
Prince terrorizes the early to mid Arenas, but as players become more experienced, he becomes less threatening. More damage will help him slice through even the toughest of Barbarians again!
P.E.K.K.A: Damage increased by 8%
This change will allow her to kill a Barbarian with each swing (at Tournament Rules levels) and make her an even more formidable offensive option.
Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec)
As one of the original hallmark cards for Clash Royale’s sillier side, we’d love to see barrels flying across the Arena once again!
X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%
We were a bit brutal with our earlier X-Bow changes, to the point where it’s very rarely seen nowadays. We’d like to see it appearing in battles from time to time, but not too often as it is such a specialized card. It will still be challenging to use, but hopefully more viable in the right hands.
Mortar: Deploy time decreased to 4sec (from 5sec)
Same principle as the X-Bow.
Furnace: Lifetime increased to 50sec (from 40sec)
Our previous boost clearly didn't make it good enough. Adding 10 seconds to the lifetime will potentially allow for stacking of multiple Furnaces, leading to some different and interesting slow-push gameplay.
Guards: Removed pushback effect when their shields break
Removing the pushback will allow the ruthless bone brothers to get in a couple of extra jabs, and hopefully compete for a spot in your Battle Deck.
Witch: Damage increased by 17%
Our previous change didn't get her to the viable level we were hoping for. This change will, for example, allow her to kill Minions in three hits, instead of four (at Tournament Rules levels).
Lava Hound: Damage increased by 28%
The Lava Hound itself isn't scary enough right now - compared to the pups - and can sometimes be ignored. This change is relatively small, but it brings the damage of the hound and the pups in line with one another.
Skeletons: Spawns 3 (from 4)
They offer too much distraction and damage value for 1 Elixir!
Cannon: Hitpoints decreased by 8%
Tesla: Hitpoints increased by 8%
We’d like to see the Cannon and Tesla as interchangeable options depending on your deck preference and needs. Currently the Cannon offers more value and is the clear choice. This change will hopefully make the decision more interesting.
Please leave your thoughts and feedback on the forums or reddit!
See you in the Arena,
The Clash Royale Team
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